

Once a weapon has been mastered, the corresponding Proving Ground is permanently sealed. There are three tiers of successful completion, each with a prize. Each Proving Ground is unique to the designated weapon, with individual goals and restrictions. While levels cannot be revisited once completed, the Kid can visit challenge courses designed to test the player's skill. In-game achievements are recorded by the Memorial, one of the Bastion's structures, which rewards fragments when the achievement is met. As the plot progresses, the Kid also gains access to three different isolated arenas which reveal additional lore for the survivors. These are obtained and used in various structures located in the Bastion. The Kid's actions are dynamically narrated by an anonymous Stranger who also provides the story's exposition.īetween levels, the Kid returns to the titular Bastion where he can spend in-game currency called fragments to buy weapon upgrades and unlock additional equip items. Each level involves exploring crumbling locations for Cores while fighting a variety of enemies also struggling to survive. Players take the role of this silent protagonist as he fights his way through the colorful, post-apocalyptic world. Bastion features real-time combat set atop fantasy-themed isometric environments that literally spring to life beneath the very feet of the hero.
